Monday, November 21, 2011

FoneMonkey, Objective-C, and the Dark Arts

Dr. Dobbs just published part 2 of my series on FoneMonkey for iOS. Part 2 gets deep into the very mysterious business of how we record and playback user interactions.

Not only does this article reveal the secrets to extending FoneMonkey, but it also reveals techniques for doing unholy things in Objective-C like replacing method implementations and grafting methods onto objects at runtime.

Java took them away, but Objective-C puts the guns and knives back into programming!


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