One of the things you gotta love about "agile" is the name. Is it ever bad to be "agile"? Is there a good alternative (other than synonyms) for "agility"? Here at Gorilla Logic, we've devised what we modestly consider a breakthrough approach to requirements definition. "Precision Requirements Modeling" is the best our marketing department has been able to come up with as the moniker for this new approach. Although mind-numbingly accurate in its characterization, the name lacks a certain zing. Perhaps "Naked Precision Requirements Modeling" would be better.
While all developers want to be rich, thin, agile, and left alone, the same cannot be said of their wanting to be "precise". This is a curious thing when you consider that programming of course is nothing if not "precise". Code specifies precisely what the system will do. For the time being at least, computers don't have the ability to ponder a set of instructions and decide how best to carry them out. Programming code is literal, bereft of simile, metaphor, and clever double entendres. Functional requirements on the other hand are captured as natural language either because they're being written by non-programmers, or because they need to be reviewed and approved by non-programmers. Natural language tends to be pretty imprecise. (That's why we need programming languages.) Our industry has thus become accustomed to routinely working with imprecise requirements specifications.
Now some will argue that natural language can be quite precise. Aren't legal contracts shining examples of precise, natural language? Perhaps the world needs more lawyers. On the other hand, legal contracts tend to be fairly unintelligible to non-lawyers, and although I can't prove this, I will assert that most lawyers would make crummy programmers. Since non-lawyers are going to be writing the code, we probably need something other than legalese to communicate requirements.
Some will say, "aha"! This is precisely why striving for precision in requirements is a waste of time. "Those wacky business people can't possibly know if they want something or not until they see it running on their own desktops anyway". To a large extent this is of course true, but the number of cycles required to get things accepted by an end user will surely be reduced in direct proportion to how well we can understand the requirements prior to writing each round of code. Many theologians will say that although better requirements will reduce the cycles, they don't necessarily reduce the overall effort, since we're just substituting time spent requirements writing for time spent coding (and wouldn't you rather be writing code right now?). In fact, given what we've discussed about the imprecise nature of natural language, aren't we just better off capturing the requirements as code rather than trying to turn a requirements specification into a legal contract?
Perhaps. But this argument ignores the fact that when we code, we deal with far more than functional requirements. As much as 80% of code can be concerned with implementation details as opposed to business logic. (Actually, I just totally made up this statistic, but if you write code, I'm sure you'll agree that a very large proportion of code is solely concerned with plumbing). So the problem is that when we run off and code up a set of loosely defined requirements, we spend a whole lot of time dealing with implementation details that along with the business logic will need to be redone if our interpretation of those requirements is somehow incorrect.
Ah, but isn't this what "refactoring" is all about? The answer to that question is "no". Refactoring is about cleaning up an implementation. It's about avoiding over-engineering by just writing the damn code, and then restructuring that code when it becomes unwieldy, rather than building elaborate frameworks before we truly understand what our implementation requires. "Requirements refactoring" is a euphemism for getting things wrong. When we need to "refactor code" to reflect a requirements "clarification", we are simply rewriting code that was written to do something nobody actually wanted.
If there were only some way to "code" requirements without having to deal with implementation details. Then, we could indeed use code as our medium for capturing precise requirements, without wasting a lot of time on unneeded implementation should those requirements prove inaccurate. Hmmm, if only there were some way to capture requirements as code without implementation details.... Oh, that's right. There is a way. And coincidentally, it's what we've been working on for the last six years here at GL.
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